Latest news

Another quick update, and late new year wishes

Firstly, a belated happy new year to you all. I know, I know, it’s March, but we really are busy over here :)

We know there has been another drought on the update front, but we are working hard on developing our new title, and don’t want to just put news up on the website, for the sake of it.

Unfortunately this is kinda what this post is, we haven’t got too much news to tell. We are still hard at work on our new game, and things are still a little fluid. We can confirm that the game is a mix of side scrolling arcade shooter, and first person shooter, with a rogue-lite progression system. But we’re afraid that’s all we can say for the moment.

Thanks for being patient with us, and hopefully we’ll have some actual news for you all soon.

A quick update

Apologies for the lack of updates, but rest assured that we are hard at work on our next game. We’ve had a couple of false starts, and a couple of failed proto-types, but we’re now getting a hang of what we think will be a uniquely fun experience, that we hope to be able to share with you guys soon.

In the meantime 99 Waves to Die is currently available for 66% off in the Steam Halloween Sale

SpookyFish Games Update

First and foremost, Happy New Year to all the fans of SpookyFish Games, here’s hoping you have a good 2016, and thanks to all of you who bought and played 99 Waves to Die. I’ve been dreaming of being a game developer since I was a child, so finally making a game and getting it out there for people in the real world to play, and enjoy (for the most part :) ) has been a surreal experience, and I couldn’t have done it without any of you, so thank you for all your support.

Now onto business, firstly apologies for the lack of updates. 2015 was a crazy year, I got my first game published on Steam, and then worked for 3-4 months on a new project, that didn’t work, so effectively went into the trash. As you can imagine this was a little disheartening but, in the end, a great learning experience that I hope will help me move forward with SpookyFish Games into 2016.

To this end I’ve started to resurrect a game idea that I got a fair way along with early last year and, with the things I’ve learned with the release of 99 Waves to Die (and the unreleased project) over the last 12 months, I’m confident will be something that people will really enjoy playing. One of the lessons learned this year is that I should be concentrating on one platform for my next project, as the restrictions and complications of multi platform development are a lot to contend with for a one man development team, and can at least announce that the next project will be developed exclusively for the PC platform and, Greenlight permitting, will be available on Steam.

I’m currently working on prototyping, and finalising the design for this idea, and hope to have some really early pre-alpha stuff to show people in the next couple of months, and I’m currently aiming for a release date in Q4 2016, real life permitting.

Keep your eyes peeled on the website, Facebook and Twitter for updates, and again, thanks for all the support in 2015, keep playing and have a great 2016.

99 Waves to Die is now on Steam

We’re proud to announce that the PC version of 99 Waves to Die has been Greenlit on Steam, and will be available to purchase from the Steam store from midnight (GMT) on 10th April 2015.


99 Waves to Die arrives on Linux

Apologies for the lack of updates, but we’re hard at work on our new title, that will hopefully be announced in the next month. We can’t give any information at the moment, but hope that people will like it :)

Whilst we’ve been burning the midnight oil, to get our next project in a state that we can show you guys, we decided to take some time out to get 99 Waves to Die running on Linux, and that work is now complete.

From midnight (GMT) 05-05-2014 the Linux version of 99 Waves to Die will be available from itch.io, IndieGame Stand and Desura.

To celebrate the games release on Linux, and the May Day bank holiday in the UK, we are also having a sale.

From midnight (GMT) 05-05-2014 to 23:59 (GMT) 11-05-2014 99 Waves to Die will be 50% off on all platforms. And remember if you purchase the game for PC on any of the stores, you will also receive Steam keys when the game is Greenlit.

Visit the 99 Waves to Die page, for links to the various platforms/stores the game is now available on.

On the subject of Greenlight, have you remembered to vote? If not, please take a minute to vote ‘YES’ for us on our Greenlight page, so we can put the game on Steam.

 

 

Windows PC version of 99 Waves to Die now available on itch.io

After a slight delay, to have a good xmas break, the Windows PC version of 99 Waves to Die is now available to purchase from itch.io.


The game has been optimised to support play via the keyboard & mouse, or XBOX 360 Joypad.

If you want to see how the game runs on your system, or just want to try it, before you buy, then we also have a demo version available for download here.

Just download the zip, unzip it to a folder of your choice and run 99wavesToDie_windows.exe to play.

If you have any issues with the game, are a reviewer and want a copy of the full game for review, or just want a little more information, don’t hesitate to contact us.

100% Indie

100percent Indie Logo

 

We’ve now been accepted as members of the 100% Indie initiative run by Chillingo & Samsung. For more details on 100% Indie please check out their website.

Being a member of 100% Indie also means that 99 Waves to Die is now available for Samsung Phones/Tablets via the SamsungApps Store. Check it out here.

App Store Arcade Reviews 99 Waves to Die

App Store Arcade have reviewed 99 Waves to Die, and have scored it 8/10, writing:

’99 Waves to Die nails the old style experience but brings in a updated graphical flair while still looking 8bit.’

For more info, and to check out their full review of the game visit App Store Arcade.